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Where are the fallout 4 merchants located? Investing in your own business

Introduction

In addition to the fact that you can build shops, clinics, bars, etc. in a settlement and assign your regular settlers to work in them, you can in Fallout 4 You will also meet special traders – “professionals”. They increase the level of the shop(we use it as a general name) up to 4th level and in order to invite them to live and work with you, a number of conditions must be met.

The goods they sell are much better than what the settlers sell, and you can often find rare items. Of course, you can invite them to your place only when the settlement is large and the Hero has the appropriate skills and the 3rd level shops have already been built.

Level 4 merchants

There are 8 of them in total in the Wasteland. Four of them are always in one place, and you can meet them at any time in the game. The other four are random, that is it is unknown where and how they will appear in front of you on the road.

But it's not all that complicated. Even if they are random, they still have to appear somewhere, there must be anchor points in the game. And there are such points. Any events arise in them when the Hero approaches them, therefore, if desired, traders can be “targeted”. But first things first.

Anne Hargraves


Location: Radio station WRVR, as soon as you appear, immediately go into the house.
Requirements: presence of a shop with clothes of the 3rd level. The number of settlers does not matter.
How to invite: Chat with her and offer her a job.

Representative of Vault-Tec


Location: Good Neighbor, Rexford Hotel, top floor.
Requirements: presence of a trading post with general goods of the 3rd level.
How to invite: when you meet, remember each other, discuss cryochambers with him, and sympathize with his fate. Then the option to invite you to the settlement will appear in the dialogue.

Holt Combis


Location: Vault 81, in the Depot department (warehouse)
Requirements: presence of a 3rd level shop
How to invite: here you need to talk with his wife Alexis and find out that Holt (her husband) does not help her in the store. The Hero's charisma level must be 20, and the Black Widow skill must also be pumped up. And, of course, you must make friends with shelter 81 itself. How to do it -.

Trader Riley


Location: Bolshoi Lukowski cannery
Requirements: trading shop level 3
How to invite: go inside the building and see Riley arguing with Theodore. Listen to them and then go outside and talk to her. Ask about the problems, about her costume from Vault 81, and then the option to invite will appear

Scriptor


Location: random appearance in the world. Most convenient
Requirements: presence of 10 settlers and a shop with level 3 armor.
How to invite: talk to him when you meet.

Jolly Larry


Location: random appearance in the world. Most convenient visit a point near the Cambridge Polymer Laboratory.
Requirements: 30 settlers (subject to trade routes) and a level 3 weapons shop
How to invite: communicate.

Doc Anderson


Location: random appearance in the world. More convenient
Requirements: 20 settlers and Level 3 Hospital.
How to invite: chat.

Ron Staples


Location: random appearance in the world. More convenient visit a point near the parking lot of the Mass Fusion warehouse(there will be a camp near the fenced parking lot) or small camp between Thicket Quarry and the Liberty Museum. From the quarry, turn right and go into the hills towards the city of Concord, and in front of the city in the parking lot there will be a small camp.
Requirements: 20 settlers and level 3 restaurant
How to invite: chat.

How to find Scriptor and Jolly Larry

Gamers have two ways: or walk through the Wasteland and hope to meet these merchants, or build them up purposefully. In the second case, my advice be patient but it rolls quickly or I was lucky.

Save anywhere, for example, Sanctuary. Boot up and fast travel go to the point Laboratories. You will appear in the courtyard.
Then your task is to walk the path follow the green line and go around two buildings. The fact is that the event is triggered from around the corner where the cross is. Therefore, if you go along the lower road, the event will not start.

There could be raiders, a BS company, there could be spice traders, there could be super mutants... and much more.

Please note: if there is no merchant at the point, load the save again into Sanctuary and again teleport to the Laboratory. Walk around and see who has appeared. Then load the save again and...play.

Scriptor and Larry appear here, walk a little along the road, turn around and return to the starting point, and so they ply constantly. Some We met them near the Cambridge Crater, near the Malden School, but near the laboratory... it was easier to roll.

And yes, you can just walk around the world and hope to meet them. The choice is up to the gamer.

. - 00036d72
- 0002f2a7
- 00190047
- 00192357

Temporary solution to the bug that did not allow you to assign Jolly Larry to the tent due to the inability to issue commands through the workshop menu(maybe someone else but Larry 100%).
So first, we persuade them by any means to work for us and deliver them to the settlement. Next (if there is a bug of course) open the console, select our NPC (via click or “prid id”) and enter.

setpv bCommandable 1
setpv bAllowMove 1
setpv bAllowCaravan 1

PS: By the way, Larry is not very good, he has an absolutely useless Lenendarka - the sawblade is worth 15% for now, and a little more than anything else than a regular merchant.

As you know, the settlement has the opportunity to build clinics, shops, bars, etc. At the same time, you can appoint not only your ordinary settlers as employees of these establishments, but also special traders who are “professionals”.

The advantage is that with their help the level of the establishment increases to level 4. In order to invite them to your settlement to live and work, you will need to fulfill a number of conditions.

Special traders and where to find them:

Also, the goods that these special merchants sell are an order of magnitude better than the goods sold by ordinary settlers, in addition, quite often you can find rare things. It is clear that to invite them, your settlement must be large, the main character must have the appropriate skills, and the buildings must be level 3.

Level 4 merchants

In total, there are 8 special merchants in the Wasteland, some of which are located in one place, and the rest can be met completely by chance. But everything is much simpler. Despite the fact that their appearance is random, these merchants can be “targeted”. Let us consider in detail what needs to be done to attract each of the merchants.

Anne Hargraves

It is located at the Radio Station WRVR , after appearing you need to immediately go into the house. To invite Ann to your settlement, you must have a level 3 clothing store, just start a conversation with her and offer her a job. The number of settlers does not matter.

Representative of Vault-Tec

It is located on the top floor of the hotel Rexford , which is located in Good Neighborhood. To invite him, when meeting, you need to remember each other, discuss cryochambers and sympathize with his fate. After this, you can invite him during the dialogue. You must also have a trading shop for general goods of level 3.

Holt Combis

Located in the warehouse of Vault 81. Prerequisites: shop level 3; Your character’s charisma level is 20; pumped up skill “Black Widow”; make friends with Vault 81; talk to Alexis, Holt's wife, and find out that he is not helping his wife at all in the store.

Trader Riley

You can find it at the Bolshoi Lukowski cannery. Enter the building where you will see Riley and Theodore arguing. You need to listen to them, and then go outside and talk with Riley. Ask about her costume from Vault 81, about her problems, after which you will have the opportunity to invite. You must also have a level 3 trading shop.

Scriptor

His appearance in the world is completely random. The easiest place to visit is near the Cambridge Polymer Laboratory. To be invited, it is enough to chat with him when meeting him, as well as have a shop with level 3 armor and 10 settlers.

Jolly Larry

His appearance in the world is completely random. The easiest place to visit is near the Cambridge Polymer Laboratory. To invite him to your settlement, you just need to chat, have a level 3 weapons shop and 30 settlers (subject to established trade routes).

Doc Anderson

His appearance in the world is completely random. The easiest place to visit is near the Mass Fusion warehouse parking lot (there is a camp near the fenced parking lot) or a small camp between the Freedom Museum and Thicket Quarry. To get to this camp, turn right from the quarry and head towards Concord, it is located in the parking lot in front of the city. To be invited to a settlement, you need to communicate with him, as well as have a level 3 hospital and 20 settlers.

Ron Staples

His appearance in the world is completely random. The easiest place to visit is near the Mass Fusion warehouse parking lot (there is a camp near the fenced parking lot) or a small camp between the Freedom Museum and Thicket Quarry. To get to this camp, turn right from the quarry and head towards Concord, it is located in the parking lot in front of the city. To be invited to a settlement, you need to communicate with him, as well as have a level 3 restaurant and 20 settlers.

You can use 2 ways: either comb the Wasteland in the hope of meeting these merchants, or purposefully build up. Both options will require a lot of patience, but the second method can attract merchants much faster.

To do this, make a save anywhere, for example, Sanctuary. Then boot up and use fast travel to find yourself in the Laboratory, in the courtyard. After which you need to walk along the green line (as shown in the picture), going around 2 buildings.


The event is triggered at the location of the cross, precisely because of the corner. So, walking along the lower road will not trigger the event.

In a settlement you can build shops, clinics, bars, etc. and assign your regular settlers to work in them; in Fallout 4 you can also meet special merchants - professionals.

They increase the level of the shop (we use it as a general name) to the 4th level and in order to invite them to live and work with you, a number of conditions must be met.

01.12 - added: solution to the bug with Larry and all ref ids of merchants for a temporary solution to the bug using the console.

The goods they sell are much better than what the settlers sell, and you can often find rare items. Of course, you can invite them to your place only when the settlement is large and the Hero has the appropriate skills, and the 3rd level shops have already been built.

Level 4 merchants

There are 8 of them in total in the Wasteland. Four of them are always in one place, and you can meet them at any time in the game. The other four are random, that is, it is unknown where and how they will appear in front of you on the road. But it's not all that complicated. Even if they are random, they still have to appear somewhere, there must be anchor points in the game. And there are such points. Any events occur in them when the Hero approaches them, therefore, if desired, merchants can be “targeted”. But first things first.

Arnold's header. I need your clothes, boots and motorcycle. Hooligans...

Anne Hargraves

Location: Radio station WRVR, as soon as you appear, immediately enter the house. Requirements: presence of a shop with clothes of the 3rd level. The number of settlers does not matter. How to invite: Chat with her and offer her a job.

Representative of Vault-Tec

Location: Good Neighbor, Rexford Hotel, Top Floor. Requirements: having a trading shop with general goods of the 3rd level. How to invite: when you meet, remember each other, discuss cryochambers with him and sympathize with his fate. Then the option to invite you to the settlement will appear in the dialogue.

Holt Combis

Location: Vault 81, in the Depot department (warehouse) Requirements: having a level 3 shop How to invite: here you need to talk with his wife Alexis and find out that Holt (her husband) is not helping her in the store. The Hero's charisma level must be 20, and the Black Widow skill must also be pumped up. And, of course, you must make friends with Vault 81 itself.

Trader Riley

Location: Big Lukowski Cannery. Requirements: Level 3 trading shop. How to invite: Go inside the building and see Riley arguing with Theodore. Listen to them and then go outside and talk to her. Ask about the problems, about her costume from Vault 81, and then the option to invite will appear.

Scriptor

Location: Randomly spawns in the world. The most convenient place to visit is near the Cambridge Polymer Laboratory. Requirements: 10 settlers and a shop with level 3 armor. How to invite: chat with him when you meet

Jolly Larry

Location: Randomly spawns in the world. The most convenient place to visit is near the Cambridge Polymer Laboratory. Requirements: 30 settlers (subject to the presence of trade routes) and a level 3 weapons shop. How to invite: chat.

Doc Anderson

Location: Randomly spawns in the world. It is more convenient to visit a point near the parking lot of the Mass Fusion warehouse (there will be a camp near the fenced parking lot) or a small camp between Thicket Quarry and the Freedom Museum. From the quarry, turn right and go into the hills towards the city of Concord, and in front of the city in the parking lot there will be a small camp. Requirements: 20 settlers and Level 3 Hospital. How to invite: chat.

Ron Staples

Location: Randomly spawns in the world. It is more convenient to visit a point near the parking lot of the Mass Fusion warehouse (there will be a camp near the fenced parking lot) or a small camp between the Thicket Quarry and the Freedom Museum. From the quarry, turn right and go into the hills towards the city, and in front of the city of Concord in the parking lot there will be a small camp. Requirements: 20 settlers and a level 3 restaurant How to invite: chat.

How to find Scriptor and Jolly Larry

Gamers have two options: either walk through the Wasteland and hope to meet these merchants, or target them purposefully. In the second case, my advice is to be patient, but it rolls quickly or I’m lucky.

Make a save at any point, for example Sanctuary. Load up and quickly move to the Laboratory point. You will appear in the courtyard. Then your task is to follow the path along the green line and go around two buildings. The fact is that the event is triggered from around the corner where the cross is. Therefore, if you go along the lower road, the event will not start.

There could be raiders, a BS company, there could be spice traders, there could be super mutants... and much more.

Please note: if there is no merchant at the point, load the save again into Sanctuary and teleport to the Laboratory again. Walk around and see who has appeared. Then load the save again and...play.

Scriptor and Larry appear here, walk a little along the road, turn around and return to the starting point, and so they ply constantly. Some have met them near the Cambridge Crater, near the Malden School, but near the laboratory... it’s easier to roll.

How to find Ron and the Doctor

These two traders are based in encampments and do not roam the highways. They can be rolled in a similar way above in two places near the Ticket Quarry and at the Mass Fusion Warehouse. Moreover, after loading the save, you can visit one point, then the second, and only then reload the save and visit them again. And yes, you can just walk around the world and hope to meet them. The choice is up to the gamer.

Possible problems

There is a (rare) bug among all of them, but some gamers have it, others don’t. The fact is that the Hero can invite and send a merchant (any) to the settlement, but he never comes. Will disappear. There is no solution here, just hope that Bethesda will fix it someday.

We teleport to the base where his place of “work” (stall) will be located, open the console, enter prid (ref id of the merchant) in the console (without brackets). For example, in the case of Scriptor this is prid 0010d56d, and then we enter moveto player and close the console.

Ref ID: Raleigh - 0003eff3, Scriptor - 0010d56d, Holt - 0002a831, Vault-Tec Representative - 000abfa0 (human) / 00031fb4 (ghoul), Ann Hargraves - 00036d72, Jolly Larry - 0002f2a7, Doc Anderson - 00190047, Ron Sta reach - 00192357

Temporary solution to a bug that did not allow you to assign Jolly Larry to a tent due to the inability to issue commands through the workshop menu (maybe someone else but Larry 100%). So first, we persuade them by any means to work for us and deliver them to the settlement. Next (if there is a bug of course) open the console, select our NPC (via click or “prid id”) and enter.

setpv bCommandable 1, setpv bAllowMove 1, setpv bAllowCaravan 1

But also with residents, trade routes and trade as such. So let's get started!

Set your priorities

When building and developing a base, you shouldn’t grab at everything. At the very beginning, your settlement will need to have beds, food and water - this will be enough to attract the first settlers. Then you can do defense and security as well as trade. Speaking of protection, it should be at a high level and you should improve it periodically. The severity of attacks from raiders and mutants will depend on how strong your base is and how long it can hold out under siege, so there should always be plenty of food and water.

The smartest tactic is to fully upgrade one settlement to unlock opportunities to build powerful defenses and highly productive buildings in other areas, such as large shopping arcades that will generate much more income than a single trading post. Once you've unlocked everything, it makes sense to start building a second settlement and establishing trade routes between them so they can share resources with each other. You can completely “boost” the second settlement, and then proceed to the third.

How and where can you build a settlement in Fallout 4 and where can you get resources?

Settlement in Fallout 4 can only be built in places where there is a workshop. It is with its help that you can build any building, but the full complex of buildings is only in one place - at the Red Rocket truck stop. In other places you will have to, although this is completely optional, build machines to modify weapons, armor and other things, and this can take up space.

As for obtaining resources, you can collect them in the wasteland, as well as around the settlement. Read our guide and you'll learn how to quickly and easily turn collected materials and junk into useful items, and remember that all the storage facilities in the workshops are interconnected, so when you put away junk in the Red Rocket, you can move to another place and use it for construction.

The construction of a settlement is very simple - just start interacting with the workshop, and there you can select the building to be built.

How to build a farm or plantation in Fallout 4?

It's quite simple - you need to have seeds of wheat, watermelon, razor grass or others. It takes one seed per plantation, so collect seeds wherever you can.

You can easily take seeds from other settlements or buy them, and then use your own.

How to give a settler a job in Fallout 4

You will have to manually ask each settler to Fallout 4 type of work, if you don’t do this, they themselves will never think of starting to work.

To do this, you need to go to the “Workshop” menu, select a settler and immediately after that give him a task, for example, harvesting or protection, by pointing the mouse to the desired area. Once you select a settler, you should be able to assign it.

After this, do not forget to give the command “get to work”, then it can be stopped without removing it from work.

How to protect a settlement in Fallout 4?

At first, you don't need to spend a lot of resources on defense if you stay alert, because when the settlement is attacked by enemies, you will receive a message (in the upper left corner of the screen). You can quickly move to the desired location and destroy enemies manually.

The level of protection is calculated based on the amount of water and food produced - remember this when establishing and developing a settlement.

However, in the later stages of the game, the constant running between settlements can become very boring, so it’s worth investing in guard posts, towers, traps, turrets, and putting more people on guard. If you joined the Minutemen and are their general, you can supply mortars and artillery.

IN Fallout 4 even has the ability to arm settlers, so by giving them good weapons and ammunition, you will make each settler a defender. We would not recommend arming them with grenades, mines and other explosives, since they may well blow up not only themselves, but also their friends, and the entire settlement at the same time.

How to attract new settlers?

The basis for the emergence of new settlers is an excess of food and water. It was already mentioned above, but we will repeat it again, it is not enough to build two or three farms to produce food, you will have to put workers on each plantation who will produce this food. Keep in mind that each plantation produces 0.5 units of food, and the consumption of one person is 1 unit, so you will have to occupy a significant part of the settlement with farms if you want to get a large population.

With water, everything is simpler - one person consumes 1 unit of water produced, so you just need to maintain a positive balance, having 3-4 units of water in reserve, so that newly appeared settlers do not create a shortage.

However, settlers will not start coming to you unless you build them houses and beds. The situation here is the same as with water - 1 settler needs 1 bed, not outdoors, but indoors. It will be nice to have extra beds so new people can join while you go on an adventure.

To attract settlers to your base, you also need to build a recruitment beacon. He will work in automatic mode and you don't need to control it, but turn it off as soon as you decide there are enough residents in the settlement.

Of course, all this requires electricity and we would recommend that you build as many generators as possible at once, so as not to clutter up the space and have as much energy as possible. In order for all your buildings to work, they will have to be connected using connecting cables, power lines and electrical boxes.

How to unlock artillery and mortars in Fallout 4, and teach settlers to use them?

Indeed, in Fallout 4 has the ability to use artillery pieces, which are suitable not only for protecting the population in settlements, but also for striking any point in the Commonwealth (you can call it if you find yourself in a difficult situation). Artillery can be placed in populated areas. However, this opportunity can be completely missed if you don't do the right things in your playthrough.

First, you need to be a general with the Minutemen. This will happen quite early, after you have completed several missions for the black character Preston, whom you meet in Concord. You could ruin your relationship with him if you feed Mama Murphy substances, so be aware of that. Continue doing missions for Preston until he asks you to take back The Castle in the Taking Independence mission.

To successfully complete it, it is better to use power armor, since on your way you will meet all types of enemies - mutants, raiders, synthetics, gunners, mirelurks, molerats, vuradalks and others, and at the end you will have a battle with the boss. After winning, you will need to connect a radio tower with two generators that produce 5 units of energy, and the mission will be completed.

After that, after another 2-3 hours, when you complete a couple of missions for the Minutemen, you will be given the task “Old Guns”. You will need to return to the Castle, take the task from Preston and help a character named Ronnie with a couple of things, tell her that you will help without any conditions. In this case, she will lead you to the armory located in the Castle. Use the in-game Workshop menu to remove construction rubble and unblock the road. You'll have to go through several mines with enemies and a powerful guard bot at the end, so be prepared.

If everything is successful, you will capture the arsenal and have the opportunity to take the circuits for the artillery gun and signal smoke grenades. Return to the settlement and construct your first weapon. What are grenades for? They signal your location and by throwing just one, you will receive artillery support.

The guns, although large, still have a limited range, so you will have to build them in several populated areas. You can increase your supply of grenades using a weapons workbench.

How to increase the happiness level of the population of a settlement in Fallout 4?

It’s quite simple - decorate the settlement with buildings from the “decorative” section, put a TV or at least a radio in every house, build a variety of retail outlets - let one shop sell things, another sell medicine, the third will be a restaurant.

In addition, spend more time with people - it doesn’t matter whether you are the mayor of this section of the Wasteland, a general of the Minutemen or a member of the Brotherhood of Steel - you can always tell an interesting story or two that the residents will be happy to listen to.

How to start making money from a settlement?

To do this, you will need the “Local Leader” skill, with which you can build several trading points in your settlement. They bring a small passive income, but the more people in your settlement, the more income you will receive from trading.

How to create trade routes between settlements in Fallout 4?

This will require a combination of the following factors - the presence of two or more settlements (you cannot trade with other territories), 6 points invested in “Charisma” and the “Local Leader” perk of the first level. In addition, there must be one free person in the settlement who will engage in trade. You cannot send a character who is already busy, as they will quit their job.

Open the menu in the “Workshop”, select a free person and, if you have two or more settlements, the “send” function will appear. By clicking on the corresponding button, you can select from the list that opens where to send the person. This operation can be carried out for several free settlers, sending them to one or other settlements. The same can be done with other settlements, no matter whether routes come to them from other places or not.

With the help of trade routes you can develop the potential of each base Fallout 4 to the maximum, as well as balance excesses and shortages of food or water.

Where to find copper for a settlement?

The development of a settlement is directly related to whether you have copper, as it is used in electricity generators, radio stations, and defense systems. Copper is a very scarce resource in Fallout 4 and it's not that easy to find.

To begin with, we would recommend clearing the entire territory of the settlement of rubbish - it is quite possible that you will find enough copper there to produce at least a couple of generators. Also collect waste in the Wasteland, such as light bulbs, fans, magnets, pots, vacuum tubes, telephones, including broken and unbroken, since regardless of condition, they contain copper.

Copper can also be purchased in Diamond City, from Arturo, and also from the female seller from Drumlin Dinner, however, copper will be quite expensive, and the cooldown is 48 hours in real time.

Where can I buy materials to build a settlement in Fallout 4?

Collecting trash in the world Fallout 4 is a difficult and tedious process, and it is not unlimited and will end someday. So if you have a few extra cola caps, you can buy the necessary materials to build a settlement from the following sellers:

  • Connie Abernathy - She can be found at Abernathy Farm, due southwest of the Red Rocket. It sells concrete, fabrics, fertilizers, leather and wood. If you complete the quest for her to return the medallion, she will give you some discount.
  • Karla Trashkan appears in those settlements whose population is equal to or greater than 10 people. She can be found there if you use fast travel or if you go to bed for 12 hours. She sells asbestos to the military electronic circuits, crystals, oil, and bolts, but her prices are noticeably higher than those of other sellers.
  • Robot Percy from Diamond City is useful to those who are looking for glue, ceramics, fertilizers, plastics, springs and steel. However, he only appears there at night. His fertilizer is more expensive than Connie Abernathy's.
  • Arturo is also in Diamond City, but during the day. It sells aluminum, copper, gears and bolts. Aluminum can be useful for upgrading power armor, so don't neglect the purchase when you have it.
  • Moe Cronin is another Diamond City vendor you'll find throughout the day. He sells balsa wood and timber. Since you can get a large amount of wood for free from the trees around the settlement, it is irrational to use his services.
  • Dr. Sun sells antiseptic, glass and rubber in Diamond City throughout the day.
  • There are two stores in the Goodneighbor area. In the first, the girl Daisy sells glue, electronic circuits, glass and silver. Cleo sells fiber optics, copper, lead and petroleum.
  • The shops of Bunker Hill will delight you with crystals, fiberglass, gold, lead and silver, acid and glass.

Everyone knows that the game has a fairly extensive and high-quality crafting system, which has been expanded over time and has now reached its apotheosis. This, of course, distracts a little from the main game, but those who are really interested in this kind of thing had a lot of fun. So, the question increasingly arises of how to build shops in settlements in Fallout 4. In fact, there is no secret here and everything is simpler than it might turn out to be.

To build, you will need to unlock an ability called “Local Leader” in your skills. It also makes it possible to conduct trade routes, that is, but for this case we are interested in the fact that it opens up the possibility of building shops.

As soon as you build a shop and assign an ordinary resident to it, you will begin to receive dividends from this investment, but first you need to attract enough settlers and do not forget about water, food and protection.

Shops in settlements in Fallout 4

About store levels and merchants

Of course, it is possible to get even more serious profits by appointing experienced merchants who will raise the store level to 4th. Naturally, you can also attract them only after discovering the ability described above.

Here is a list of merchants and where to find them:

  • Anne Hargraves - located at the WRVR station and joins the player after a conversation on the topic of sales, and you need to already have a clothing store at level 3;
  • Representative of Vault-Tec - can be found in Good Neighborhood in the hotel, but you must have a shop with general goods of level 3 and start a dialogue about the meeting before the explosion, cryochambers and sympathize with the fact that he has become a ghoul;
  • Holt Combis - located in Vault 81, in the hotel, and to invite him you need to talk to his wife Alex (you need 20 units of charisma, the Black Widow skill and the location of the shelter residents) to attract;;
  • Trader Riley - lives at the Big Lukwoski Cannery and will agree to trade with you if there is a level 3 trading post - just talk to her about the shelter costume after going out to get her after their argument with Theodore;
  • Scriptor - will require at least 20 settlers and a shop with level 3 armor, and can appear anywhere in the world, but most often near Cambridge Polymer;
  • Jolly Larry - also appears anywhere and requires 30 settlers, as well as a weapons shop of the appropriate level;
  • Doc Anderson is another character who walks around the world and requires 20 settlers, as well as a level 3 hospital (best to look for near Mass Fusion or between